Weather Phantasy Star Online 2 Meseta is creating a much better comeback as it affects dynamically and can affect the battlefield, even though the size of the impact wasn't spoken of. Time may also change, and footage showed several nice touches like fireflies in the woods at night. There is no word on fast travel, mounts or vehicles yet, but Sega has implemented some new methods for players to move fast across this large new world. Players will be able to run quicker after a dodge both in and out of battle. A blue streak follows underfoot, so you'll know you're doing it right when you see it.
The other significant addition to movement shown off at the first NG trailer is that the glide. It goes as far as a few of the screenshots have made it look. Players may get to high ground and jump off to glide and get pretty damn far through the map. Like in Breath of the Wild, you'll have the ability to make you're way up a mountain to slide away from -- but without anything alerting you enjoy stamina. It will also cause some dramatic entrances into battle. Sega already stated that gathering and crafting could be getting an overhaul, and while we did not have a look at crafting, we did observe just how much nicer it would be to snag items in the specialty. Gathering can be performed on the fly, very similar to Monster Hunter: World. Get close to a product, and just tap a button. Fruit can be harvested from trees, there are fresh docile creatures which may be hunted for meat and other things and healing items are seen throughout the land as green glowing indicators called Resta Signs. It's a lot more intuitive than the current game.
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Combat is very similar to PSO2's current combat system, right down to the firearms, Photon Arts and Photon Blasts. It is only quicker, more portable and smoother. There are no longer Perfect Attacks; instead, it is more like contemporary action games with combos and counterattacks. Dodging and obstructing is more fluid for all courses too. Certain classes may observe a difference in drama. There's no longer attacking from the atmosphere indefinitely, therefore expect to be on the floor more dodging and countering. Attacks and PAs are set the same way they are now with specific buttons performing specific attacks or the 1-2-3 system. So far as PB's go, because Mag's will not be part of gameplay , they act more like Complex Photon Arts, that were introduced in Japan's PSO2 with Episode 6. As opposed to summoning a creature, PB's will rather be a massive attack coping serious harm that needs to be cheap PSO2 Meseta recharged through battle.